This ruleset lays out and sets the rules and regulations of all tournaments that are run by Venatus Events including those under the European Games Brand. These rules and regulations are set out to ensure that a high standard event occurs with no problems or issues. These rules and regulations are subject to change and may be updated from time to time.
- All players and contestants must be 12 years of age or older at the time of the start of the tournament.
- To enter into a tournament, a player must have the correct ticket to enter.
- Players and Contestants are encouraged to enter only one tournament at any time, if there is a case of clashing then the player or contestant will be disqualified from one of the tournaments.
- Rules are subject to change and may be altered after the start of a tournament in rare cases
- Under the European Games Brand, only players and teams residing in the ECC or the continent of Europe are able to compete.
- At all times, players and contestants must act in an appropriate manner at all stages of the tournament and on all platforms of Venatus Events.
- Disruptive behaviour is not tolerated. This includes, but is not limited to, spam, scam/referral links, harassment, unnecessary pings, distracting players and misuse of text and voice channels.
- Any form of Hate speech, offensive behavior, or verbal abuse related to sex, gender identity and expression, sexual orientation, race, ethnicity, disability, physical appearance, body size, age, or religion.
- Any form of Unwelcome sexual attention. This includes, unwelcome sexualized comments, jokes, and sexual advances.
In the case where an offence occurs, there are a number of different punishments or penalties that the player/team may or will face such as the following:
- Loss of voting privileges
- Loss of game or Match
- Disqualified from the tournament
- Temporary ban from tournaments
- Lifetime ban from tournaments
- Lifetime ban from Vanatus events
The staff members of Vanatus Events may also issue any punishment other than the ones above in certain cases.
A “Game” is a single round of a match that is played during a tournament at an event. The Game will have a single winner and loser.
A “Match” is a collection of games in a single, three or best of five games in a Tournament. The Match will have a single winner and loser.
A “Tournament” is a collection of matches through a bracket that will accumulate into a grand winner for that tournament.
A “Event” is a collection of tournaments on a set date with a physical location.
A “Round” is a part of a stage which is part of the brackets.
A “Stage” is a collection of Rounds which progress to the final element of the brackets.
A “Bracket” is a collection of matches that a tournament use to decide a winner’s progression through rounds.
- Each team consists of 6 players and up to 2 stand-in players but cannot be an existing player in the tournament. (even if that player was eliminated in an earlier stage).
- Team captains are required to update the admin beforehand and provide full details on players and Stand-ins. This includes full name, in game nickname, and blizzard.net account.
- All games must be played on the latest version of the game.
The following match rules will be used:
- Rule set: Competitive
- Map rotation: After a game
- Map order: Single Map
- Return to lobby: After a game
- Disable all maps except for the map that is to be played.
The following game rules will be used:
- Hero selection limit: 1 per team
- Role selection limit: 2 of each role per team
- Allow Hero Switching: On
- Respawn as random hero: Off
- All heroes are to be set as ”on” unless otherwise instructed.
The following game settings will be used:
- High bandwidth: On
- Control game mode format: Best of 3
- Health modifier: 100%
- Damage modifier: 100%
- Healing modifier: 100%
- Ultimate charge rate modifier: 100%
- Respawn time modifier: 100%
- Ability cooldown modifier: 100%
- Disable skins: On
- Disable health bars: Off
- Disable kill cam: On
- Disable kill feed: Off
- Headshots only: Off
- Team balancing: Off
- When balancing occurs: After a mirror match
Results of Games
The results of games will be determined by Map win, Forfeit and Surrender. Tournament Admins/ Referees may also award or punish a team with a Map win, Forfeit or Surrender due to infringement or breach of rules laid out by Vanatus Events. In the result of a tiebreaker, we will use the following map provided it’s a tie on Assault map, a Hybrid map or Payload map to decide the winner of the map:
A new game will be started on Oasis with the winner of the map, wins the match.
Teams are permitted to pause the game, this is relayed by informing the Tournament Admin or Referees in which the game will be paused. Each Team has a max of 15 minutes in which they can pause the game and needs a valid reason for the pause of such game, in the case where a valid reason is not given. The team might receive a punishment for pausing the game in terms of their remainder of pause breaks are used up for the tournament.
The following maps are available to play:
- Watchpoint: Gibraltar
- Temple of Anubis
- Lijiang Tower
The following map rotations will be used for different formats:
Best of 1
- Map 1: Hybrid OR Control OR Assault
Best of 3
- Map 1: Control
- Map 2: Hybrid
- Tiebreaker as needed
Set of 4 / Best of 5
- Map 1: Control
- Map 2: Hybrid
- Map 3: Assault
- Map 4: Escort
- Losing team from Map 4 picks from the 2 remaining available Control maps
Best of 1
In a best of 1, the lower seed decides what type of map to play. Standard veto then continues from that point.
Higher seed picks first. Teams take it in turns to select a map from the available pool for each map of the match.
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